Your Studio's Secret Weapon

Your Own Fully Autonomous
Game Developer

Imagine a developer on your team who never sleeps, never burns out, and builds entire game scenes from a single description. Drop in your assets, tell it what to build, and come back to a playable level. That's CircuitBot.

#game-dev
circuittree @CircuitBot build the boss arena — assets are in Assets/Sprites/BossArena
> Found 24 sprites. Building arena scene with spawn points and phase triggers...
> Created BossArena — tilemap, hazard zones, camera bounds, boss AI, health bar
> Scene validates. Ready to playtest.
> Committed: feat(boss): add arena with 3-phase boss fight and hazards


How It Works

From idea to playable build in minutes, not days.

1

Tell It What to Build

"Build the forest level." "Add an inventory system." "Fix the player knockback." Just say it in plain English.

2

It Builds the Whole Thing

Scripts, scenes, prefabs, UI, game logic — CircuitBot builds it all. Not autocomplete. Not suggestions. Actual finished work.

3

Review and Play

Open your engine, hit play, and test what it built. Everything is committed and ready. Keep it, tweak it, or ask for changes.

Not a Copilot. A Developer.

Other tools autocomplete your lines. CircuitBot builds your levels.

@

Speak, Don't Type Code

"Add a double-jump." "Build the shop UI." Describe what you want and CircuitBot writes it — C#, GDScript, C++, shaders, scene files, all of it.

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Multiple Games at Once

Working on multiple titles? CircuitBot handles them all. One bot per studio, unlimited projects, each with its own context.

AI

Fast or Powerful — You Pick

Quick bug fix? Use the fast model. Complex system design? Switch to advanced. Choose per task, optimize your budget.

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Watch It Work

A live dashboard shows exactly what CircuitBot is thinking, building, and committing — in real time. Full transparency, zero guesswork.

[ ]

Builds Entire Scenes

Drop sprites into a folder and describe the level. CircuitBot assembles the scene — tilemaps, colliders, NPCs, triggers, UI, all wired up.

$

You Control the Budget

Set monthly spending caps and get alerts before you hit them. Indie-friendly pricing that scales with your studio.

See It In Action

"Build the forest level." One message. Four minutes. A playable scene.

CircuitBot Task
maciaz @CircuitBot build the forest level — assets are in Assets/Sprites/Forest,
the player should enter from the left and find a merchant NPC at the clearing
--- task started ---
[scan] Reading project... Unity 6, 156 assets indexed
[scan] Found 18 sprites in Forest folder — trees, ground tiles, bushes, NPC base
[scan] Found existing PlayerController, DialogueSystem, NPCBase prefab
[build] Creating ForestLevel.unity scene
[build] Laying out tilemap — ground, path, clearing area
[build] Placing tree and bush sprites with collision layers
[build] Setting up player spawn point at left entry
[build] Creating MerchantNPC from NPCBase — positioned at clearing
[code] Writing ForestMerchant.cs — shop dialogue, inventory, interaction zone
[code] Adding scene transition trigger at left edge
[test] Scene validation: all refs intact, no missing sprites
[test] Static analysis: 0 errors
[git] Committed: feat(world): add forest level with merchant NPC and dialogue
--- task complete (4m 32s) ---

Simple, Transparent Pricing

One plan. No tiers. Pay for what you use.

Early Access
$ 29 /mo

+ usage-based API costs


  • Unlimited Discord servers and channels
  • Unlimited projects and repos
  • Standard (default) and Advanced (opt-in) models
  • Real-time dashboard and logs
  • Configurable spend caps and alerts
  • Transparent pay-as-you-go API usage
View Full Pricing

Stop building alone.
Hire CircuitBot.

Your own AI game developer. Install it, point it at your project, and start shipping the game you've been dreaming about.